Multibody Dynamics Component
AccelOffset

 

Description:

Coordinate System:

The coordinate system is right hand rule. X cross Y gives Z and Roll is right hand rule about X, Pitch is right hand rule about Y, and Yaw is right hand rule about Z.

Vector Storage:

All linear three vectors (AccelIn) store their values as [X, Y, Z].
All angular three vectors (CGAngVel) store their values as [Roll, Pitch, Yaw].

The AccelOffset component calculates the local linear acceleration at the offset given in Offset. Offset is a vector from the CG to the offset location given in the local coordinates of the body.
 

Inputs:

SimRealVar AccelIn[3] - Local Acceleration at CG (m/s/s)
SimRealVar CGAngVel[3] - Local Angular Velocity at CG (rad/s)
SimRealVar CGAngAccel[3] - Local Angular Acceleration at CG (rad/s/s)
SimRealVar Offset[3] - Local CG to Offset Vector (m)
 

Outputs:

SimRealVar AccelOut[3] - Local Accel at Offset (m/s/s)
 

States: None
 
Dimensions: None
 
 

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Realtime Technologies Inc. (RTI) specializes in real time multibody vehicle dynamics, and graphical simulation and modeling.  We offer simulation software applications, consulting, custom engineering, software, and hardware development.  Realtime Technologies’ customer base includes international, government and private entities.  RTI was founded in 1998.