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Coordinate System: The coordinate system is
right hand rule. X cross Y gives Z and Roll is right
hand rule about X, Pitch is right hand rule about Y, and
Yaw is right hand rule about Z.
Vector Storage:
All linear three vectors (AccelIn) store their values
as [X, Y, Z].
All angular three vectors (CGAngVel) store their values
as [Roll, Pitch, Yaw].
The AccelOffset component calculates the local linear
acceleration at the offset given in Offset. Offset is a
vector from the CG to the offset location given in the
local coordinates of the body.
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