Multibody Dynamics Component
AngVel2EulRate

Description:

Coordinate System:

The coordinate system is right hand rule. X cross Y gives Z and Roll is right hand rule about X, Pitch is right hand rule about Y, and Yaw is right hand rule about Z.

Vector Storage:

All linear three vectors store their values as [X, Y, Z].
All angular three vectors store their values as [Roll, Pitch, Yaw].

The component calculates the Euler angle rate based on the current euler angles and the current angular velocity.
 

Inputs:

SimRealVar LocalAngVel[3] - Local Angular Velocity (rad/sec)
SimRealVar EulerAngle0 - Euler Angle Roll (rad)
SimRealVar EulerAngle1 - Euler Angle Pitch (rad)
SimRealVar EulerAngle2 - Euler Angle Yaw (rad)
 

Outputs: SimRealVar EulerRate0 - Euler Angle Rate Roll (rad/sec)
SimRealVar EulerRate1 - Euler Angle Rate Pitch (rad/sec)
SimRealVar EulerRate2 - Euler Angle Rate Yaw (rad/sec)
 
States: None
 
Dimensions: None
 
 

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© Copyright 2004-2007 Realtime Technologies Inc. All rights reserved.

Realtime Technologies Inc. (RTI) specializes in real time multibody vehicle dynamics, and graphical simulation and modeling.  We offer simulation software applications, consulting, custom engineering, software, and hardware development.  Realtime Technologies’ customer base includes international, government and private entities.  RTI was founded in 1998.