Multibody Dynamics
CutSpherical

 

Description:

Coordinate System:

The coordinate system is right hand rule. X cross Y gives Z and Roll is right hand rule about X, Pitch is right hand rule about Y, and Yaw is right hand rule about Z.

Vector Storage:

All linear three vectors (LinPos, LinVel) store their values as [X, Y, Z]. All angular three vectors (AngVel) store their values as [Roll, Pitch, Yaw]. The transformation matrix TM is stored:

Pre-multiplying a local vector by the TM will generate the vector in global coordinates.

Multibody Dynamics, Link Numbers and 60 and 20 Length Vectors:

Please refer to Multibody Dynamics and 60 Length Vectors for information on 60
length vectors.

Methodology:

The component models a cut spherical joint. The component forces the linear accelerations LinAccel1and LinAccel3 to be equal by adding an algebraic acceleration constraint to the set of differential equations that represent the open loop model.

Due to error growth during integration of the joint angles and positions, a position or velocity
difference can accumulate and LinPos1, LinVel1 may not be equal to LinPos3, LinVel3. The error terms ErrorA and ErrorB are used to calculate an acceleration difference between LinAccel1 and LinAccel3. This acceleration difference is similar to a proportional derivative controller which returns the position and velocity difference to zero. This is a far more robust error control method than Newton Raphson iterations thereby reducing the requirement for exact positioning of the bodies at initialization.
 

Side 1: Inputs:

SimRealVar LinAccel1[60] - Global Linear Acceleration (m/s/s)
SimRealVar LinVel1[3] - Global Linear Velocity (m/s)
SimRealVar LinPos1[3] - Global Linear Position (m)
SimRealVar AngAccel1[60] - Global Angular Acceleration (rad/s/s)
SimRealVar AngVel1[3] - Global Angular Velocity (rad/s)
SimRealVar TM1[9] - Transformation Matrix (ND)
SimRealVar LinkNumber1[20] - Link Number Output (ND)

Outputs:

SimRealVar Force1[60] - Global Force (N)
SimRealVar Moment1[60] - Global Moment (Nm)
 

Side 2: Inputs:

SimRealVar ErrorA - Constraint Error Reduction of q dot (ND)
SimRealVar ErrorB - Constraint Error Reduction of q (ND)
 

Side 3: Inputs:

SimRealVar LinAccel3[60] - Global Linear Acceleration (m/s/s)
SimRealVar LinVel3[3] - Global Linear Velocity (m/s)
SimRealVar LinPos3[3] - Global Linear Position (m)
SimRealVar AngAccel3[60] - Global Angular Acceleration (rad/s/s)
SimRealVar AngVel3[3] - Global Angular Velocity (rad/s)
SimRealVar TM3[9] - Transformation Matrix (ND)
SimRealVar LinkNumber3[20] - Link Number Input (ND)

Outputs:

SimRealVar Force3[60] - Global Force (N)
SimRealVar Moment3[60] - Global Moment (Nm)
 

States: None
 
Dimensions:
DIMA - Three times the maximum number of links in the current chain (normally set to 60)
DIMB - The maximum number of links in the current chain (normally set to 20)

 

 

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Realtime Technologies, Inc.
© Copyright 2004-2010 Realtime Technologies Inc. All rights reserved.

Realtime Technologies Inc. (RTI) specializes in real time multibody vehicle dynamics, and graphical simulation and modeling.  We offer simulation software applications, consulting, custom engineering, software, and hardware development.  Realtime Technologies’ customer base includes international, government and private entities.  RTI was founded in 1998.