Multibody Dynamics Component
MassMB

Description:

Coordinate System:

The coordinate system is right hand rule. X cross Y gives Z and Roll is right hand rule about X, Pitch is right hand rule about Y, and Yaw is right hand rule about Z.

Vector Storage:

All linear three vectors (LinPos, LinVel) store their values as [X, Y, Z]. All angular three vectors (AngVel) store their values as [Roll, Pitch, Yaw]. The transformation matrix TM is stored:

Pre-multiplying a local vector by the TM will generate the vector in global coordinates.

Multibody Dynamics, Link Numbers and 60 and 20 Length Vectors:

Please refer to Multibody Dynamics and 60 Length Vectors for information on 60
length vectors.

Methodology:

The mass component models a mass and angular inertia in a multibody dynamics chain.

The mass takes the input position, velocity, and acceleration from Side 3 and directly outputs them on Side 1

The joint also takes the internal force and moment from Side 1 and adds in the internal force and moment generated by the mass and outputs it on Side 3. The internal force and moment is calculated based on the perturbation of each degree of freedom. In addition it calculates the default internal forces and moments due to gravity, velocity, and external forces.
 

Side 1: Inputs:

SimRealVar Force1[60] - Global Force (N)
SimRealVar Moment1[60] - Global Moment (Nm)

Outputs:

SimRealVar LinAccel1[60] - Global Linear Acceleration (m/s/s)
SimRealVar LinVel1[3] - Global Linear Velocity (m/s)
SimRealVar LinPos1[3] - Global Linear Position (m)
SimRealVar AngAccel1[60] - Global Angular Acceleration (rad/s/s)
SimRealVar AngVel1[3] - Global Angular Velocity (rad/s)
SimRealVar TM1[9] - Transformation Matrix (ND)
SimRealVar LinkNumber1[20] - Link Number Output (ND)
 

Side 2: Inputs:

SimRealVar Inertia[3] - Inertia of Body (kg-m-m)
SimRealVar Mass - Mass of Body (kg)
SimRealVar CGOffset[3] - CG Offset in Body Coordinates (m)
 

Side 3: Inputs:

SimRealVar LinAccel3[60] - Global Linear Acceleration (m/s/s)
SimRealVar LinVel3[3] - Global Linear Velocity (m/s)
SimRealVar LinPos3[3] - Global Linear Position (m)
SimRealVar AngAccel3[60] - Global Angular Acceleration (rad/s/s)
SimRealVar AngVel3[3] - Global Angular Velocity (rad/s)
SimRealVar TM3[9] - Transformation Matrix (ND)
SimRealVar LinkNumber3[20] - Link Number Input (ND)

Outputs:

SimRealVar Force3[60] - Global Force (N)
SimRealVar Moment3[60] - Global Moment (Nm)
 

States: SJointAng - Joint Angle (rad)
SjointAngRate - Joint Angular Rate (rad/sec)
 
Dimensions: None
 
 

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Realtime Technologies, Inc.
© Copyright 2004-2010 Realtime Technologies Inc. All rights reserved.

Realtime Technologies Inc. (RTI) specializes in real time multibody vehicle dynamics, and graphical simulation and modeling.  We offer simulation software applications, consulting, custom engineering, software, and hardware development.  Realtime Technologies’ customer base includes international, government and private entities.  RTI was founded in 1998.