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Coordinate System: The coordinate system is
right hand rule. X cross Y gives Z and Roll is right
hand rule about X, Pitch is right hand rule about Y, and
Yaw is right hand rule about Z.
Vector Storage:
All linear three vectors (LinPos, LinVel) store their
values as [X, Y, Z].
All angular three vectors (AngVel)
store their values as [Roll, Pitch, Yaw].
The
transformation matrix TM is stored:

Pre-multiplying a local vector by the TM will generate
the vector in global coordinates.
Multibody Dynamics, Link Numbers and 60 and 20 Length
Vectors:
Please refer to
Multibody Dynamics and 60 Length Vectors for
information on 60
length vectors.
Methodology:
The prismatic joint models both a primatic joint and
a body with Mass and angular Inertia.
The mass is located CGOffset away from the prismatic
joint with the joint at zero. CGOffset is defined in the
local coodinate system of the downstream body.
LocalJointAxis defines the axis along which the body
moves. The LocalJointAxis is defined in the local
coordinate system of the upstream body.
The prismatic joint is modeled using a combination of
a
Prismatic component and a
MassMB component.
The multibody solver calculates the actual joint
acceleration, which is integrated and output in
JointAng, JointAngRate, JointVel and JointPos.
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