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Coordinate System: The coordinate system is
right hand rule. X cross Y gives Z and Roll is right
hand rule about X, Pitch is right hand rule about Y, and
Yaw is right hand rule about Z.
Vector Storage:
All linear three vectors (LinPos, LinVel) store their
values as [X, Y, Z].
All angular three vectors (AngVel)
store their values as [Roll, Pitch, Yaw].
The
transformation matrix TM is stored:

Pre-multiplying a local vector by the TM will generate
the vector in global coordinates.
Multibody Dynamics, Link Numbers and 60 and 20 Length
Vectors:
Please refer to
Multibody Dynamics and 60 Length Vectors for
information on 60
length vectors.
Methodology:
The screw joint models both a screw mechanism and a
body with Mass and angular Inertia. The mass is located
CGOffset away from the screw joint. CGOffset is in the
local coordinates
of the downstream body. LocalJointAxis defines the axis
about which the body rotates. The LocalJointAxis is
defined in the local coordinates of the upstream body's
coordinate system.
The screw joint is modeled using a combination of a
Screw component and a
MassMB
component.
The multibody solver calculates the actual joint
acceleration, which is integrated and output in
JointAng, JointAngRate, JointVel and JointPos.
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