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Coordinate System: The coordinate system is
right hand rule. X cross Y gives Z and Roll is right
hand rule about X, Pitch is right hand rule about Y, and
Yaw is right hand rule about Z.
Vector Storage:
All linear three vectors (LinPos, LinVel) store their
values as [X, Y, Z].
All angular three vectors (AngVel)
store their values as [Roll, Pitch, Yaw].
The
transformation matrix TM is stored:

Pre-multiplying a local vector by the TM will generate
the vector in global coordinates.
Multibody Dynamics, Link Numbers and 60 and 20 Length
Vectors:
Please refer to
Multibody Dynamics and 60 Length Vectors for
information on 60
length vectors.
Methodology:
The spherical joint models both a spherical mechanism
and a body with Mass and angular Inertia. The mass is
located CGOffset away from the spherical joint. CGOffset
is in the local coordinates of the downstream body.
LocalJointAxis defines the axis about which the body
rotates. The LocalJointAxis is defined in the local
coordinates of the upstream body's coordinate system.
The spherical joint is modeled using a combination of
a
Spherical component and a
MassMB
component. The multibody solver calculates the actual
joint accelerations, which are integrated and output in
JointAngRate and JointAng.
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