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We've
developed MIDI-based,
AudioWorks-based, and
DirectSound-based audio
subsystems, which
include support for multiple vehicles
and sound replication.
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We've integrated
a variety of visualization software and computers. RTI regularly evaluates
software APIs for performance and capabilities.
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We
lay out monitor
and projector based display systems
-- curved
and flat screen --
and configure PC, ESIG and SGI systems for sheared and
non-linear display, including CAVE
environments.
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We've
developed terrain
query subsystems. Using software developed for loading OpenFlight databases into SGL, RTI developed a terrain
query that is capable of directly reading in OpenFlight
databases and allowing rapid querying of
the height of terrain.
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We
have experience integrating and
tuning head tracking systems, head
mounted displays and CAVE environments
to minimize latency.
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We've delivered washout algorithms and
performed washout tuning for a number of customers. In
addition to our
OverTilt
Motion
Drive
Algorithm,
we have
experience in turning both classical
and adaptive motion washout algorithms
for use in ground vehicle and flight
simulators.
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We
have extensive experience writing C
and C++ code in Windows and UNIX environments. This
includes real-time computers and interface hardware.
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We
regularly develop software
and hardware that communicate with in-vehicle displays
and driver controls.
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We provide human factors
consulting services for driving
simulator manufacturers and researchers.
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