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> Playing Audio Files by triggers, audio files
Alicia
Posted: Apr 8 2009, 09:05 AM
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I need to set up some Audio files to play by triggers. Is there anything I need to know before creating them? Maximum size? From looking at the software I'm assuming WAV, MIDI, MP3, AIFF, AU, and MPEG are accecpted? Any preferred? They'll be files of mental workload questions being asked.

Thanks!
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hstoner
Posted: Apr 8 2009, 10:16 AM
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Currently .wav files are accepted. Looking at SystemTestScenario_9 will give you examples of audio files and how to play them.
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Alicia
Posted: Apr 8 2009, 10:29 AM
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thanks!
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Alicia
Posted: Jun 4 2009, 11:48 AM
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hello!

If you change the Global Volume, does that also change the volume of any audio files you play, or does the volume you script for them still apply?

I'm assume the Global Volume is all the road noise and such? What would that that line of syntax be??

Scenario.setGlobalVolume(.5); ??

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hstoner
Posted: Jun 4 2009, 12:48 PM
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Audio.setGlobalVolume(level); does adjust the volume of road and engine noise. The correct syntax would be

CODE

Audio.setGlobalVolume(0.5);
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Alicia
Posted: Jun 4 2009, 01:09 PM
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thanks
I figured out the syntax, but I'm not really noticing a volume change. My problem is the engine and wind noise are loader than my audio file I'm trying to play. Is that fixable? I'll try dropping the global volume to .1 to see if that makes a difference.
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Alicia
Posted: Jun 5 2009, 08:06 AM
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so we've found amping up the volume of our audio files and resaving them at a higher level is fixing this problem.
thanks!
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