
SimVista™, RTI's tile-based scene and scenario
authoring system, offers you the tools you need to
create comprehensive simulation scenarios. The
SimVista GUI allows you to drag and drop objects
into your virtual world and bring them to life by
scripting their behaviors. SimVista’s exposed
software architecture allows you to control nearly
every aspect of the simulation at run time.
SimVista’s open database format also allows you to
import and configure your own visual and roadway
models.
SimVista comes with palettes of objects that can be
placed in the scene you devise. The palettes include
sensors, objects, vehicles, people, buildings and
more. These same items can be created in a third
party 3D modeling packages, exported to either
OpenFlight or VRML, and then imported into SimVista.

Seamless Driving Environment
Our scenario control system includes tiles that can
be arranged within a virtual world to make a
seamless driving environment.
You are free to create environments from scratch or
to import your own Geo-specific tiles from data
sources such as terrain models and GIS data sets.
Models are run through an importation process that
converts visual model data into information the
SimVista system can use and manipulate.
Each tile is loaded into the SimVista graphical
editing tool. Next, a series of control objects are
placed into the visual geometry that define roads,
intersections, lanes, and intersection control
logic.
With the SimVista system you have a clear path to
create and modify your own geo-typical and
geo-specific driving environments.
Scenario
Control Palette
The heart of the SimVista system is a scenario
object set that gives you access to sensors and
control objects that define entity movement and
behavior. The sensor types supported in driving
scenarios include:
-
Time
-
Time to collision
-
Proximity
-
Spherical geometry
-
Cylindrical geometry
-
Rectangular geometry
-
Planar geometry
Each sensor added to the scene can have a
JavaScript-based script file attached to it.. Within
the script file, functions are defined that will be
called according to the interaction between the
sensor and the driver or scenario entity. Different
actions are initiated based on how the sensor is
being stimulated.
In addition to sensors, a path object allows you to
define an off-roadway path for vehicles, characters
or objects to follow at your command. Markers allow
you to position objects in the scene without
knowledge of a simulator coordinate system.
Fully Animated Character Models
SimVista offers a set of Cal3D-based character
models that allow you to easily create people-model
behaviors within your simulation. Military and
civilian model sets are available.
Each character can be programmed to perform various
actions.
Military characters, for example, can be
given accessories such as weapons and armor, and can
be made to perform animations of behaviors such as
waving or firing.
As you command a character to move, it will chose
the appropriate animation. The commands to control
actors are built into the scripting system so they
can be controlled in the same manner as scenario
vehicles and environmental controls.
Other objects can be dragged off a palette to
enhance the visual complexity of the scene. These
include buildings, trees, parked vehicles, terrain
features, signs, and construction barriers among
many others.